
An immersive, interactive gaming experience for attendees at the NXNE music festival.

6 min read
UX DESIGN
GAMIFICATION



PROCESS HIGHLIGHTS
Design Challenges and overview responsibilities
Challenge
Design a gamified experience on the NXNE app that will engage festival attendees to visit partnered local vendors around the city of Toronto.
Opportunity
Create an interactive gamified experience for attendees of the NXNE music festival to enhance user engagement and achieve business goals.
Duration
November - December 2023
Client
NXNE (North by North East)
Tools
Figma, Figjam, Trello, Spline
PROCESS HIGHLIGHTS
Our Vision
To enhance the NXNE experience, our vision was to create an interactive, gamified experience that encourages attendees to explore vendor spaces, engage with the NXNE app, and discover new artists and local businesses. Our team invisioned a game in which users will have to collect music samples (bass, vocals, drums, keys, chords) by scanning QR codes from different local vendors to complete a mystery soundtrack. Through immersive challenges, rewards, and real-time app integration, we aim to drive foot traffic, foster community interaction, and elevate the festival atmosphere, all while enriching the enjoyment of music and culture.
PROCESS HIGHLIGHTS
The Design Process
Week 1-2
Discovery
Project Introduction
Meet the team
Understand business goals
Conduct competitive analysis
Create user persona
1
Week 3-4
Strategy
Define core game mechanics that aligned with user goals
Draft user flow
Develop gamification framework (badges, levels, etc)
2
Week 5-6
Design
Design wireframes
Incorporate gamification elements to UI
Refine visual hierarchy
Create reward visualization concepts
3
Week 6-7
Finalization
Finalize wireframes and prototyping
Prepare presentation to stakeholders
Document gamification rationale
4
DISCOVERY
Business Goals
Our team was tasked with developing an innovative gamification strategy for a premier music festival to transform attendee engagement while driving meaningful business outcomes. This multifaceted initiative addressed two primary objectives:
Enhancing the overall festival experience through interactive gameplay elements
Strategically increasing foot traffic to partner vendors throughout the venue.
By creating an engaging gamified layer to the traditional festival experience, we aimed to transform passive attendees into active participants while simultaneously addressing key business metrics that would ensure continued growth and partnership opportunities for our client.
DISCOVERY
Competitive Analysis
To understand the competitive market of Toronto's music festival scene, our team created a competitive analysis to take a closer look at the target audiences, strengths, weaknesses, and if other festivals have a gamified experience. By mapping these competitive insights against our client's unique assets and objectives, we identified precise opportunities to differentiate our solution while addressing proven attendee preferences and behaviours.
NXNE
Toronto Jazz Festival
Luminato
Name:
Overview:
North by Northeast (NXNE) is a music festival that takes place annually in Toronto and offers a wide range of emerging and upcoming artists across various genres.
The Toronto Jazz Festival is an annual music festival held in Toronto, Canada. The festival is dedicated to celebrating jazz music and typically features a diverse lineup of jazz musicians, including both established artists and emerging talents.
Luminato Festival Toronto is a music festival that showcases local artists and talent. The festival includes music, art, installations, films, and more.
Target Audience:
Adults between the ages 19-35
Adults between the ages 26-70
Adults between the ages 20-45
Strengths:
Weaknesses:
Existing Gamification Experience?
Diverse lineup, urban location, cultural significance, unique experience
Community engagement, large target audience, rich lineup, cultural impact
Variety of art forms, cultural diversity, innovation and creativity
Diverse lineup, urban location, cultural significance, unique experience
Diverse lineup, urban location, cultural significance, unique experience
Diverse lineup, urban location, cultural significance, unique experience
DISCOVERY
User Persona
We wanted to create a user persona to embody the ideal NXNE music festival attendee to understand our target users. Our aim is to represent the user's preferences, pain points, and behaviours, allowing for a more focused and effective user experience.

Mia (She/Her)
Connects with people within her networking circle and asks them if they want to check out a live concert or music festival
Connects with her co-workers to check out new locations in the city
Searches for new places to discover through social media platforms like Instagram, TikTok, and Facebook
MOTIVATIONS
BEHAVIOURS
Age: 23
Location: Toronto ON
Occupation: Record Store Sales Associate
ABOUT
BIO
Mia is passionate about music and loves to go to concerts and music festivals during her free time. Kayla loves meeting like-minded individuals, but has difficulty maintaining the connections outside of concerts and festivals. She wants to start checking out new locations in the city with her new friends.
GOALS
Discover new music
Discover new places in Toronto
Meet more music lovers
FRUSTRATIONS
Struggles to maintain friendships
Has a hard time finding cool places to visit in Toronto to maintain friendships
Difficulty convinsing her music-loving friends to hang out outside of a concert or festival
Interested in checking-out new places, especially if it correlates to music or meeting like-minded individuals
Extroverted personality and enjoys meeting & connecting with new people
Enjoys live music
STRATEGY
Ideation
After our discover phase, we believed creating a baseline of the game seemed appropriate and logical. Through this ideation process, we brainstormed and established elements, features, and characteristics of what makes a good game. This phase got a little messy, but it was a crucial step to understanding the core game mechanics to create an engaging experience that aligns with business values.

STRATEGY
User Flow
We created a user flow to map out how our ideal game user would navigate through the interactive game. We wanted to understand every decision point and interaction users would face while playing the game. This step allowed us to understand the user journey and the ideal pages we will need to design in our sketches/lo-fidelity wireframes.

DESIGN
Wireframe Sketches
The sketches below are some of our initial thought processes regarding our goals for the game. The low-fidelity sketch designs provided us with the first glimpse of how our game could potentially work, with all the key functionalities implemented.

DESIGN
High-Fidelity Wireframes
Although we were constantly making changes to the UI, we finally found the perfect balance of functionality, interactive, and aesthetic. We incorporated colours and typography that aligned with NXNE's branding. Our inspiration came from cyberpunk aesthetic, combining dark mode with pink to balance visual hierarchy while being easy on the users eyes.





Melody Quest Prototype
DESIGN
View Prototype
Within 7 weeks, we were able to prototype and deliver a gamified experience for our client. We wanted to focus on creating a smooth and interactive experience for our users. Our UI design was inspired by the "cyberpunk" aesthetic, as it combines bold neon visuals, high-tech feel, and an immersive experience.
Click the button below to interact with our high-fidelity prototype created in Figma.
REFLECTIONS
Post Design Outcome
Takeaways
Incentives must be meaningful to users
Balance functionality with entertainment
Design feedback is crucial
Next Steps
Add more wireframes and focus on prototyping
Brainstorm incentives to engage users to play
Gather further feedback
Conduct usability testing
DESIGN
High-Fidelity Wireframes
Although we were constantly making changes to the UI, we finally found the perfect balance of functionality, interactive, and aesthetic. We incorporated colours and typography that aligned with NXNE's branding. Our inspiration came from cyberpunk aesthetic, combining dark mode with pink to balance visual hierarchy while being easy on the users eyes.